ABot-World
developer onlyRun an action-conditioned interactive world model with open-ended rollout on a single desktop GPU.
THE VIDEO RUNTIME INDEX
Projects with open-source code licences. Model weights may have separate terms.
25 results in the index
Clear filtersRun an action-conditioned interactive world model with open-ended rollout on a single desktop GPU.
Generate continuing interactive worlds with bounded external state, mid-rollout prompts and camera control.
Train few-step autoregressive video generators with frame-wise and chunk-wise Causal Forcing variants.
Run ComfyUI workflows on live video streams, with a browser interface and WebRTC transport.
A keyboard-controlled open-world research experience whose visuals and mechanics are generated by a world model.
A general-purpose action-controlled video world model with open-ended event response and long-rollout training.
Train playable action-conditioned video world models with an open progressive causal recipe.
Generate egocentric video worlds controlled by tracked hand poses and camera motion from VR equipment.
Long-horizon video world model rollouts that stay geometrically consistent through a fixed-size geometry-aware implicit memory.
Run a released 14B long-video model with training code, inference tools and distilled checkpoints.
A preview audio-visual world model that responds to navigation actions while generating synchronized media.
Generate multi-view-consistent frames from a reference image and target camera poses on consumer-oriented hardware.
Real-time instruction-guided editing of open-ended video streams with an autoregressive diffusion transformer.
Explore a controllable video world model with released base and fast inference variants.
Edit a streaming video with diffusion while reusing unchanged regions and extending to longer sequences.
An interactive video world model that explicitly simulates dynamics outside the current camera view.
Explore long-running autoregressive video generation and the infrastructure behind interactive streams.
A streaming interactive world-model release focused on 720p generation and long-horizon memory.
A Minecraft-specific interactive video world model with downloadable checkpoints and a local web demo.
Learn and reproduce the full pipeline for converting video diffusion backbones into interactive world models.
A research baseline for streaming video generation that trains models on their own autoregressive outputs.
An open data, training and inference stack for building long-horizon interactive video world models.
Transform webcam and screen frames with an accelerated diffusion pipeline for interactive visuals.
Build interactive video streams with a diffusion system designed for configurable GPU pipelines.
Independent research, not a popularity contest. Missing information stays unknown. Our methodology ↗