Developer-onlyFrame-StreamingOfficial source

ForgeWM

Train playable action-conditioned video world models with an open progressive causal recipe.

Access and release status are source-checked descriptions, not a live uptime check. A reachable website does not establish that video playback or interaction currently works.

No rights-cleared product preview yet. See the official page for its latest interface.

Published by Video Runtime · Source check 2026-09-14 · Evidence method · Suggest a correction

EDITORIAL VIEW

Editor's Verdict

Consider ForgeWM if its documented workflow matches your experiment; start from the linked repository rather than an unofficial mirror.

Check the licence and run a small local evaluation before choosing it for production. No ratings or measured results are inferred from its publication.

How It Works

  • Applies four progressive stages from bidirectional fine-tuning through on-policy distillation to create one-, two- and four-step students.

What We Like

  • Releases training and inference code, checkpoints and pre-encoded data with keyboard, mouse and gamepad control examples.

Current Limitations

  • The full training recipe is documented for eight GPUs, and the released data and model dependencies require significant storage and compute.

Pricing & Access

  • Repository code: Apache-2.0. Model weights and dependencies may have separate terms.
  • No hosted price is estimated here. Budget for your own GPU or cloud usage after testing a representative workload.

Verification Summary

  • Official repository and licence reviewed on 2026-09-14. Video Runtime has not installed or benchmarked this project.
  • This is a source review, not verification of demo uptime, output quality or performance on your hardware.
Technical notes & official performance

Official Performance Data

  • The authors report up to 72 FPS for the one-step model at 352×640 on one H20. This is not an independent site benchmark.

Technical Notes

  • The primary model uses a game-native image-to-video backbone, with a separate CrossFPS lineage for gamepad-driven experiments.

Sources

  1. Official GitHub repositorygithub · accessed 2026-09-14
  2. Code licencegithub · accessed 2026-09-14
  3. Official project documentationofficial-docs · accessed 2026-09-14

Access, stage & mechanism

These are separate source-checked facts, not a live uptime monitor. Unverified fields are left open; transport and persistent sessions do not establish how frames are generated.

Release stage
Not verified
Access mode
Not verified
Source availability
Not verified
Transport
Not verified
Interaction
Not verified
Session mode
Not verified
Generation mechanism
Not verified
Continuity method
Not verified
Licence status
Not verified
Tasks
Not classified

Read how official-source and hands-on records stay separate in our Methodology.