Published by Video Runtime · Source check 2026-09-04 · Evidence method · Suggest a correction
EDITORIALLY VERIFIED PRODUCT INFORMATION
About Decart Oasis
A keyboard-controlled open-world research experience whose visuals and mechanics are generated by a world model. Oasis accepts keyboard input and generates visual state frame by frame without a conventional game engine. The authors describe a Transformer autoencoder and diffusion backbone.
Key features
The project publishes architecture, code, weights, and known failures. Keyboard conditioning makes the interaction model concrete. The page separates current results from future hardware projections.
Getting started
Open the official repository, read its current README and licence, then follow the documented environment, checkpoint and inference steps. Start with the supplied example before using your own media or data.
Real-time interaction
Oasis accepts keyboard input and generates visual state frame by frame without a conventional game engine. The authors describe a Transformer autoencoder and diffusion backbone.
Pricing
The project links a demo, source code, and model weights. Hosted-demo pricing and capacity are not publicly documented.
Limitations
The authors report distant fuzziness, temporal inconsistency, and domain-generalisation problems. Precise inventory and object control remain documented limitations. The 20 FPS figure is an official claim, not a site measurement.
EDITORIAL VIEW
Editor's Verdict
Oasis is a strong research record because the authors publish architecture, code, weights, and failure modes alongside the demo.
It is a technical demonstration, not a finished game. Its documented instability matters as much as the 20 FPS claim.
How It Works
- Oasis accepts keyboard input and generates visual state frame by frame without a conventional game engine. The authors describe a Transformer autoencoder and diffusion backbone.
What We Like
- The project publishes architecture, code, weights, and known failures.
- Keyboard conditioning makes the interaction model concrete.
- The page separates current results from future hardware projections.
Current Limitations
- The authors report distant fuzziness, temporal inconsistency, and domain-generalisation problems.
- Precise inventory and object control remain documented limitations.
- The 20 FPS figure is an official claim, not a site measurement.
Pricing & Access
- The project links a demo, source code, and model weights. Hosted-demo pricing and capacity are not publicly documented.
Verification Summary
- Video Runtime reviewed the official project page and linked code on 4 Sep 2026. No demo run was performed.
- Performance and architecture statements are labelled as official claims.
Technical notes & official performance
Official Performance Data
- Official claim: Oasis generates output at 20 frames per second.
- A 500M-parameter model is available for local use; hardware-dependent local results are not measured here.
Technical Notes
- The design combines a ViT-based spatial autoencoder with a DiT-style latent diffusion backbone.
- Frames are autoregressive and conditioned on user input; dynamic noising addresses error accumulation.
Sources
- Oasis project page ↗research · accessed 2026-09-04
- Oasis source code ↗github · accessed 2026-09-04
Access, stage & mechanism
These are separate source-checked facts, not a live uptime monitor. Unverified fields are left open; transport and persistent sessions do not establish how frames are generated.
- Release stage
- Not verified
- Access mode
- Not verified
- Source availability
- Not verified
- Transport
- Not verified
- Interaction
- Not verified
- Session mode
- Not verified
- Generation mechanism
- Not verified
- Continuity method
- Not verified
- Licence status
- Not verified
- Tasks
- Not classified
Read how official-source and hands-on records stay separate in our Methodology.