Developer-onlyFrame-StreamingOfficial source

Generated Reality

Generate egocentric video worlds controlled by tracked hand poses and camera motion from VR equipment.

Access and release status are source-checked descriptions, not a live uptime check. A reachable website does not establish that video playback or interaction currently works.

No rights-cleared product preview yet. See the official page for its latest interface.

Published by Video Runtime · Source check 2026-09-14 · Evidence method · Suggest a correction

EDITORIAL VIEW

Editor's Verdict

Generated Reality is included as a source-available implementation relevant to real-time generative video or interactive world systems.

Run the supplied example on representative hardware and review every linked licence before production use.

How It Works

  • Encodes per-frame 3D hand joints and camera trajectories, then injects those controls into a Wan2.2 video diffusion transformer.

What We Like

  • Provides a concrete human-centric control path for dexterous hand-object interaction rather than camera navigation alone.

Current Limitations

  • The workflow depends on tracked 3D hand poses, camera calibration and large Wan2.2 checkpoints; it is a research pipeline rather than a hosted application.

Pricing & Access

  • Repository code is published under MIT. Confirm separate model, dataset and dependency terms before reuse.
  • No hosted price is inferred. Budget for the documented GPU, storage and setup requirements.

Verification Summary

  • Official repository and licence reviewed on 2026-09-14. Video Runtime has not installed or benchmarked this project.
  • Performance and compatibility statements below are attributed to the maintainers and are not site measurements.
Technical notes & official performance

Official Performance Data

  • No single comparable real-time FPS or end-to-end latency claim was found in the inspected README; interactive suitability depends on the selected model and hardware.

Technical Notes

  • The 14B workflow separates high-noise and low-noise diffusion transformers and can run inference across multiple GPUs.

Sources

  1. Official GitHub repositorygithub · accessed 2026-09-14
  2. Code licencegithub · accessed 2026-09-14

Access, stage & mechanism

These are separate source-checked facts, not a live uptime monitor. Unverified fields are left open; transport and persistent sessions do not establish how frames are generated.

Release stage
Not verified
Access mode
Not verified
Source availability
Not verified
Transport
Not verified
Interaction
Not verified
Session mode
Not verified
Generation mechanism
Not verified
Continuity method
Not verified
Licence status
Not verified
Tasks
Not classified

Read how official-source and hands-on records stay separate in our Methodology.