Published by Video Runtime · Source check 2026-09-05 · Evidence method · Suggest a correction
EDITORIALLY VERIFIED PRODUCT INFORMATION
About Diiverge
Explore branching picture-world adventures where each choice creates a scene and a short film transition. Click an object, choose an action and watch the transition. The resulting branch stays on the shared world map.
Key features
Visitors can return to earlier branches and share a particular scene.
Getting started
Open the official project page and confirm current eligibility, region, account and payment requirements. Begin with the provider's own preview or onboarding flow; availability can change after this source check.
Real-time interaction
Click an object, choose an action and watch the transition. The resulting branch stays on the shared world map.
Pricing
Public exploration free; new worlds and extra scenes have separate funding Replaying public paths is free. Sponsors fund further public scenes; the personal studio uses paid scene packs.
Limitations
Public volumes have finite new-scene allowances. A persistent map does not imply unlimited free generation.
EDITORIAL VIEW
Editor's Verdict
A point-and-click story system with persistent branches, rather than a free-roaming frame-by-frame simulation.
Existing paths make it easy to explore the concept, while new scene growth depends on the volume's remaining budget.
How It Works
- Click an object, choose an action and watch the transition. The resulting branch stays on the shared world map.
What We Like
- Visitors can return to earlier branches and share a particular scene.
Current Limitations
- Public volumes have finite new-scene allowances. A persistent map does not imply unlimited free generation.
Pricing & Access
- Replaying public paths is free. Sponsors fund further public scenes; the personal studio uses paid scene packs.
Verification Summary
- Official public sources reviewed on 2026-09-05. This is not a hands-on test or uptime guarantee; no paid generation was performed.
Technical notes & official performance
Official Performance Data
- No comparable end-to-end performance measurement was verified for this listing.
Technical Notes
- The official explanation combines object segmentation, scene generation and short video transitions. No end-to-end generation time was measured here.
Sources
- Official worlds and workflow FAQ ↗official-site · accessed 2026-09-05
- Public scene sponsorship ↗official-site · accessed 2026-09-05
Access, stage & mechanism
These are separate source-checked facts, not a live uptime monitor. Unverified fields are left open; transport and persistent sessions do not establish how frames are generated.
- Release stage
- Not verified
- Access mode
- Not verified
- Source availability
- Not verified
- Transport
- Not verified
- Interaction
- Not verified
- Session mode
- Not verified
- Generation mechanism
- Not verified
- Continuity method
- Not verified
- Licence status
- Not verified
- Tasks
- Not classified
Read how official-source and hands-on records stay separate in our Methodology.